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Post Info TOPIC: VCTF-United-EgyptianTemple [BETA ready for download!]


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VCTF-United-EgyptianTemple [BETA ready for download!]
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Version 1.4

changes since last version (1.3):

- changed the spawnplaces
- changed the place where the Hellbender spawns
- added secret rooms and placed the ionpainters there,
placed miniguns where the painters were first.

- added bot-support (sort of, they don't make the walljumps and liftjump)
- Rembos server logo, custom Rembo flags (else they won't admit it on the server)
- Pic and description for the map-selection menu

V 1.4:

http://www.filefront.com/16161955/VCTF-EgyptianTemple.rar

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New version! V1.3

changes since last version (1.2):

- made some changes in the weapon locations
- added music
- made the hallways wider

V1.3:
http://www.filefront.com/16150297/VCTF-United-EgyptianTempleV13.rar

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I made some changes after the reviews from eternal and alex.

things changed/added:

- added walls in the lower area, so it's more difficult for the manta to go there.
- changed the spawnarea's so you are 'pushed' out of them. (no camping there wink)
- added invisibility in the middle of the lower area
- made the supershieldpack an normal one and added a supershield in the midddle of the lg-zone in the top.
- added some boxes in the bases to get more protection from enemy fire.
- added lg-ammo

New version:
http://www.filefront.com/16140843/VCTF-United-EgyptianTempleV1.2.rar

First version:
http://www.filefront.com/16134311/VCTF-United-EgyptianTempleV1.rar

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Alex kindly asked me to make a magis-style map, with lots of trickjumps like walldodges.

At first I hadn't an idea how the map should look like. But in a sudden burst of inspiration I started to work and this is the result until now.

I made a gameplay-video of all the jumps and rooms, it's better then a couple of screenshots biggrin. I know it isn't on youtube and it's a downloadable file, but I was just lazy and this was quicker wink.

Note that this is just one side of the map, it is quicker to make one side of the map and copy and rotate it to make the other then to make it in one go.

here is the link to the video:
http://www.filefront.com/16123229/Egyptian%20Temple%20Gameplay.wmv




-- Edited by RIP HC on Thursday 15th of April 2010 09:35:18 PM

-- Edited by RIP HC on Friday 16th of April 2010 03:48:38 PM

-- Edited by RIP HC on Friday 16th of April 2010 03:50:23 PM

-- Edited by RIP HC on Friday 16th of April 2010 06:59:40 PM

-- Edited by RIP HC on Saturday 17th of April 2010 02:33:54 PM

-- Edited by RIP HC on Sunday 18th of April 2010 06:52:26 PM

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RE: VCTF-United-EgyptianTemple
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Yay, I'm gonna test it now

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You know I uploaded a video, not the map :P

Downloadable file will be up soon!

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Aww. I was too excited :/

Ok watched it. Maybe swap Ion for Deemer but looks awesome so far. :D


-- Edited by Eternal on Wednesday 14th of April 2010 09:41:43 PM

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I am making some last changes today, tomorrow is the first version online!

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Ok, can't wait :o

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hmm xD idk what to say lol. its looks nice tho :O
but in magis u got some hide places like that ledge @ rocket, invis spot

this looks like kinda open to me.. but i didnt had a really good look on the map so maybe im just complaining :D cant wait to play it.

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Dragon, now you can! :D

Here is the downloadlink:

http://www.filefront.com/16134311/VCTF-United-EgyptianTempleV1.rar

You can't play it with bots yet, it's gonna be a hell of a task to get them to use all the jumps :S.
Thx for the advice dragon, test it and give some crits!



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Epic map. It's pretty big though and it's gonna be hard to chase the flag carrier with all the routes.

Btw, can you put an invis pick-up at the bottom? There's nothing there atm.

Also, this map will have alot of mantaruns I'm sure since it's pretty easy to turn if you start at the roof. Plus, hiding at the spawn places will be an epic hiding spot xD.

Great job, HC anyway. I want to see it on the public servers though.

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mm im not at skool.. xD
but i will try it when im at home =p


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So should I make mantaruns impossible / more difficult?

You have a good point at the that the spawnplaces are good hiding spots, I will make it that you are forced out of it so you can´t hide.

I will try to add an invis-powerup, but it isn´t shipped with the game and I would have to dl it from internet.

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Hmmmm, I just saw the gameplay. I cant wait to try the map out !!! :D

GJ, HC :D I love you :P

Edit : Nice map HC!!! I see there are some stuff u took from magisfunmap :D like climbing on walls with manta and from TDI-house, since u can get from hidden room right on the flag.

It's a good map in general, I hope it gets on rembos so we can try it out with other players. But in some parts it looks a bit like R!P_egyptianredemption :/ (those small hallways where even noobs can win with the spamm ).

Some I noticed :

+ You can get away with the flag in many ways :) noticed the jumppads which are kinda cool
- The base is kinda open to enemies, and were gonna need a lot more people to defend the flag at wars than at magis :P
+- You can do mantaruns like in magis by getting on top, but also by going from the ground, which is just an very open space, and manta can get there easy. Maybe you can put there a wall , which makes harder for mantas to go to other base.
- At base, next ur spawn place u find immediately 100 shield :O , Maybe you can put there 50 shield instead. and put the 100 shield up at the lg-campers zone. Also, put some lighting gun ammo next to the lg xD
+ I liked the ion painter platform, u can get there by berserk jump, then jump on the jumppad and go then to lg zone up!
- Maybe put an invisibility pick up, just like eternal mentioned on the ground floor, where I suggested to put the wall.
+ I found out that you can get through shield jump from the scorpions- hellbenders, up through the hole and then next to the flag
- Maybe make the spawn place smaller :P and put some less weapon lockers. Also, i found out its easy to spawnkill with manta xD tried out with bot
Idea: Instead of putting the manta next to the flag, put the hellbender, and put the manta on the basement.

In general its a good map with lot of ways to go. There are many tricks u can do. Nice work hc smilesmilesmilesmilesmilesmilesmilesmile

I'll add some more ideas if they come up to me.




-- Edited by «$ømêõné» on Friday 16th of April 2010 01:50:20 PM

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good review alex!

I read your and eternals crits and made some changes to the map.smile

Here is the new version:

http://www.filefront.com/16140843/VCTF-United-EgyptianTempleV1.2.rar

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Well i just played it like 20 mins,, and yea what do i need to say disbelief

its quite awnsome biggrin
Its a big open area tho, but its kewl..
mapping is looking kewl, i tried it sometimes but, i dont get it lol
got nothing to add on the crit, eternal and someneeb did it for me hehe :D

Nicely done HC

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ty Dragon biggrinbiggrinbiggrin

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